

DISGRUNTLED! (1997)
The last project of Bloodlust Software, and definitely the one with the most potential. Disgruntled followed the escapades of two fugitive patients from the geriatric ward of an insane asylum. One day during craft hour, Perpetually Perplexing Pervis P. Ferdnurglar and Wolfgang Nigel Blitzkrieg decided they'd had enough. Too much medication and too much abuse from youngsters have pushed them over the brink of sanity and sadism. In craft hour, they used construction paper and cardboard tubes to create machine guns, and began to blast their way out. We had planned for the game to start out fairly normal and get more and more bizarre as the medication began to affect the characters. We were going to have enormous bosses, with the main characters tiny specs shooting at them. The characters could climb all over the walls and shoot from anywhere, and we were going to add unique options like wheelchair escapes and the ability to hold innocent patients as human shields. Unfortunately, Bloodlust separated before this game could be finished. Well here's what we did do...for the first time ever you can play our pre-pre-pre-beta and see what might have been the sickest action game ever made. Click here to download the Disgruntled prototype!
O'Sirus the Snip (Platformer)
O'Sirus The Snip, the little twit, is from the Goblin Realm, Alas, one day, the Great Green Man had called the tribes together, And as he spoke his master plan - peace among the tribes, SNIPPITY SNIPP! The snips did clip, and off rolled the Green Man's head. The Goblins did it! The Goblins did it! The angry mob exclaimed, And getting back to our favorite Snip with a mob stampeding his way, A shadowy figure with giant scissors sneaks up from the rear, rs O'Sirus the Snip is a classic-style run and jump game with a demented storybook twist and a rock, paper, scissors theme. It was abandoned due to corrupt "click" code, but you can still play several levels of it! The character is one of my favorites and I will certainly use him again in the future. You'll want to read the included text file because the controls are pretty complex. Some of the Snip artwork on this version of the game is collaborative work with Kappa. The fan art at the bottom is by Vandal (click it to enlarge).
Click here to download O'Sirus the Snip (platformer)!
O'Sirus the Snip (Adventure)
This is a very early prototype of O'Sirus the Snip, and adventure game using the AGAST freeware engine. A lot of it still uses the default layout, but it demonstrates the look and characters. This project is *not* lost, but on the backburner until I reach a point where I can dedicate the tremendous amount of time it takes to make one of these games alone. I think this little demo features my finest artwork to date.
Click here to download O'Sirus the Snip (adventure)!
Nogginknockers III: The Horde(GBA)
Ah yes, the Nogginknockers were supposed to be back, and this time they were portable(Game Boy Color ( (c) Nintendo), the game featured all the joys of bad resolution and bad color! " But that won't stop the fun of spanking around a severed head! Stumpy has returned to capture Bloodlust Software, but they are nowhere to be found...so now he must compete in the tournament to try to weed them out. This game will feature over 30+ paddles including classics like Hard Hat Henry, Fetus, and Zippy, and newcomers like Pork: T.O.W.M., Bargoyle, and the Cone. Many new features appear such as bouncers in the field (no, not the big sweaty doormen, the pinball type) and the ability to add defeated characters to your team. This game is being programmed by one of the new members of Bloodlust Software, SickBits, and drawn by that old-timer Hellbent. "
The engine was never advanced enough to work, so this one died in the water! Some great paddle concepts might be recycled into future products. Strangely, this was the only project in BLS history that was announced on big gaming sites. Oh, well.
Sensational Automobile Destruction Orgy Deluxe Version EX: Goopa Goopa Ultra-Enhanced Turbo Breed of Alpha Bloodlust Software Warriors: The Newcomers of Old Times Millennium Edition
WARNING: This game was originally just a test program I was making in The Games Factory, but I decided to go ahead and make it into a simple game. Well, it started to get bigger and better, and was showing some potential until fate shot me down. The program started to crash whenever I tried to add ramps, lava, etc...half the time any changes I made would disappear when I clicked "OK," and the speed of the game became a massive problem towards the end. I'm not sure if I caused some kind of glitch early on, but I've made it an "unprotected" game, so if you have TGF you can try to play with it. I warn you though, my organization and skill with the program is nothing short of hideous. So, basically my warning is: This is by no means a classic Bloodlust game. It's here for a good laugh, some boredom gameplay, and not much else. If anything it's worth the download for a picture of Cannibal Ed in women's underwear. If you manage to fix the problems and maybe even turn it into a good racing game, let me know - we'll offer the upgrade on the page and give you full credit. Bloodlust's mascots have sold out! It's two classic marketing techniques rolled into one! First off, we've seen the trend...take a bunch of characters from other games and throw them in a cheap racing game and people love it! Secondly, the Japanese have taught us the fine art of adding many many meaningless words to the title of your game to cover up the meaningless gameplay contained within! So what are you waiting for...we know you're brainwashed...aren't you just itching to click the download link below? Features: * 6 unique mascots in 6 unique levels (sort of) * Drool! * A wonderful soundtrack written by...well...whatever cd you have in at the time * Crazy special moves for each character * Drool!
Click here to download S.A.D.O.!
MeatGrinder
A series of senseless kidnappings is plaguing the world. The strangest people are disappearing, never to be seen again... There you were, doing your own thing, when all of a sudden the room was filled with a blinding light. Your head was filled with visions of wires and candles... You open your eyes briefly to see your arms strapped to a table, you can't move...next to you someone explodes.... Now you're inside someone else's head - and they're in one nasty looking vehicle and armed to the teeth... But then again, so are you... Meatgrinder is a new game by Bloodlust Software that will feature a huge leap in technology for our company. For the first time the classic Bloodlust mascots will be rendered in full 3d vehicles and pitted against each other in vehicular combat. With models by Mortus Cain, Textures by Hellbent, and an Engine by Fraser, Bloodlust brings you a bloody new chapter in their ongoing saga. This isn't your average destruction derby - although the point of the game will be to destroy all of your rivals, the emphasis will be on using the environment to your advantage. Each stage will represent the inner demons of a specific character's mind and you'll have to use all sorts of traps and obstacles to survive. Race around the track and each lap you'll get some life back, or don't - perhaps you can kill them all with no help. Each vehicle will feature standard machine guns, specific special attacks, and other powerups for short-term modifications. Keep in mind the game is still in it's early stages, so everything is subject to change, but keep watching for updates. One thing we'd really love to add to the game will be online multiplayer mode, and it is quite possible... Status: DOA. Never saw any working code, unfortunately so we stopped production. I feel bad about this one because Mortus Cain did some fine work on the models. Usually I'm used to lost work due to the tech not panning out, but it's worse when you involve other people.
Name: Shitman
Name: Asylum
Name: Little K
Lust For Blood
Ahhh yes, Lust For Blood - what was to be the "sequel" to Timeslaughter. I was using Moah's engine to do it, and it offered some pretty simple tools, but some huge flaws prevented me from planning a game that could at least match Timeslaughter in gameplay, so it was abandoned. In some ways it's sad because of the obvious graphic upgrade, but I am much happier with the way TSII is going anyway.
Concepts
The Inferno(1992): Bloodlust Software started in English class when we were reading Dante's Inferno. Our basic idea was a side scrolling beat-em-up where you were a prince of Hell fighting the forces of the devil to overthrow his rule. Eventually you would quest through all of the levels of Hell described in the book. We only had a crude program with the main character walking around for this one. The Elementals: Malachai Must Die(1992): Based on a comic book I was drawing/painting. Four characters were going to be selectable. Lowtown the fire elemental, Tsunami the water elemental, Sid the rock elemental, and (insert name that changed all the time here) the wind elemental. We had a cool little cinematic intro to this game where the bald necromancer Malachai and several thugs were performing a ritual, then several cops pop up and prepare to shoot at them. (I think the idea was the ritual would go haywire and the cops would be turned into the Elementals). The title screen had Malachai with his skull staff, and when you pressed enter it did a cool zoom effect. The selection screen with the four Elementals did a cool zoom too - it would zoom in on the character's eye. Before we ever started the gameplay part of this one, we plugged in characters from another comic I was working on and it transformed into Executioners. The Lost Timeslaughter Characters:(1994+): Timeslaughter started with two characters with extreme closeup bios. Whiplash was a very tall character with a long whiplike pony-tail (later resurrected as Chi). Hungar was a mountain main with tattered clothes and razors on his arms (later turned into Jinsoku). Along the way Rancor turned into Savage (we were being accused of ripping off Star Wars, but look in the dictionary, rancor's a word). Staine changed from a bald-headed overweight blob into the techno demon he is now. A character named Tall Tree was a tall, slim American Indian, but I can't remember what happened to him. Cadaver was a large corpse with stitched limbs - I think he turned into Rancor. After Timeslaughter was released, we were working on an add-on disk that would just pop more characters into the game. Paganini (the supposed demon-posessed composer with a disease that gave him long fingers) made his way into the game, and even played a backwards little song on his violin when he won. Also scheduled to be released with Paganini were a guy who mummified everything he could, and a guy who mixed animals together to form new animals (all real people I saw on a Mysteries of the Unknown type show). A nasty hard drive crash quickly killed the add-on characters idea.
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