DISGRUNTLED! (1997)

 

The last project of Bloodlust Software, and definitely the one with the most potential. Disgruntled followed the escapades of two fugitive patients from the geriatric ward of an insane asylum. One day during craft hour, Perpetually Perplexing Pervis P. Ferdnurglar and Wolfgang Nigel Blitzkrieg decided they'd had enough. Too much medication and too much abuse from youngsters have pushed them over the brink of sanity and sadism. In craft hour, they used construction paper and cardboard tubes to create machine guns, and began to blast their way out. We had planned for the game to start out fairly normal and get more and more bizarre as the medication began to affect the characters. We were going to have enormous bosses, with the main characters tiny specs shooting at them. The characters could climb all over the walls and shoot from anywhere, and we were going to add unique options like wheelchair escapes and the ability to hold innocent patients as human shields. Unfortunately, Bloodlust separated before this game could be finished. Well here's what we did do...for the first time ever you can play our pre-pre-pre-beta and see what might have been the sickest action game ever made.

Click here to download the Disgruntled prototype!

O'Sirus the Snip (Platformer)

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O'Sirus The Snip, the little twit, is from the Goblin Realm,
He smiles with razor teeth and wears a cauldron for a helm.
He harvests all the paper crop with giant gleaming scissors.
And when the Trollish Horde invades, his rocks will make them quiver.

Alas, one day, the Great Green Man had called the tribes together,
The Elves, the Sprites, the Trolls were there, despite the hostile weather.
The Leaf Men sat within the trees, the Gnomes beneath the ground,
The Goblins twitched and swore aloud, the Green Man hushed the crowd.

And as he spoke his master plan - peace among the tribes,
A shadowy figure with giant scissors took him by surprise.

SNIPPITY SNIPP! The snips did clip, and off rolled the Green Man's head.
The tribes were shocked, their fate was locked, all hope for peace was dead.

The Goblins did it! The Goblins did it! The angry mob exclaimed,
The goblins were quick to save themselves and poor O'Sirus was blamed.

And getting back to our favorite Snip with a mob stampeding his way,
He's fast asleep in the paper fields, enjoying the stormy day.

A shadowy figure with giant scissors sneaks up from the rear,
He places the snips in O'Sirus' arms and quickly disappears.

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O'Sirus the Snip is a classic-style run and jump game with a demented storybook twist and a rock, paper, scissors theme. It was abandoned due to corrupt "click" code, but you can still play several levels of it! The character is one of my favorites and I will certainly use him again in the future. You'll want to read the included text file because the controls are pretty complex. Some of the Snip artwork on this version of the game is collaborative work with Kappa. The fan art at the bottom is by Vandal (click it to enlarge).

Click here to download O'Sirus the Snip (platformer)!

O'Sirus the Snip (Adventure)

This is a very early prototype of O'Sirus the Snip, and adventure game using the AGAST freeware engine. A lot of it still uses the default layout, but it demonstrates the look and characters. This project is *not* lost, but on the backburner until I reach a point where I can dedicate the tremendous amount of time it takes to make one of these games alone. I think this little demo features my finest artwork to date.

Click here to download O'Sirus the Snip (adventure)!

Nogginknockers III: The Horde(GBA)

Ah yes, the Nogginknockers were supposed to be back, and this time they were portable(Game Boy Color ( (c) Nintendo), the game featured all the joys of bad resolution and bad color!

" But that won't stop the fun of spanking around a severed head! Stumpy has returned to capture Bloodlust Software, but they are nowhere to be found...so now he must compete in the tournament to try to weed them out. This game will feature over 30+ paddles including classics like Hard Hat Henry, Fetus, and Zippy, and newcomers like Pork: T.O.W.M., Bargoyle, and the Cone. Many new features appear such as bouncers in the field (no, not the big sweaty doormen, the pinball type) and the ability to add defeated characters to your team. This game is being programmed by one of the new members of Bloodlust Software, SickBits, and drawn by that old-timer Hellbent. "

The engine was never advanced enough to work, so this one died in the water! Some great paddle concepts might be recycled into future products. Strangely, this was the only project in BLS history that was announced on big gaming sites. Oh, well.

Sensational Automobile Destruction Orgy Deluxe Version EX: Goopa Goopa Ultra-Enhanced Turbo Breed of Alpha Bloodlust Software Warriors: The Newcomers of Old Times Millennium Edition

WARNING: This game was originally just a test program I was making in The Games Factory, but I decided to go ahead and make it into a simple game. Well, it started to get bigger and better, and was showing some potential until fate shot me down. The program started to crash whenever I tried to add ramps, lava, etc...half the time any changes I made would disappear when I clicked "OK," and the speed of the game became a massive problem towards the end. I'm not sure if I caused some kind of glitch early on, but I've made it an "unprotected" game, so if you have TGF you can try to play with it. I warn you though, my organization and skill with the program is nothing short of hideous. So, basically my warning is: This is by no means a classic Bloodlust game. It's here for a good laugh, some boredom gameplay, and not much else. If anything it's worth the download for a picture of Cannibal Ed in women's underwear. If you manage to fix the problems and maybe even turn it into a good racing game, let me know - we'll offer the upgrade on the page and give you full credit.

Bloodlust's mascots have sold out! It's two classic marketing techniques rolled into one! First off, we've seen the trend...take a bunch of characters from other games and throw them in a cheap racing game and people love it! Secondly, the Japanese have taught us the fine art of adding many many meaningless words to the title of your game to cover up the meaningless gameplay contained within! So what are you waiting for...we know you're brainwashed...aren't you just itching to click the download link below?

Features:

* 6 unique mascots in 6 unique levels (sort of)

* Drool!

* A wonderful soundtrack written by...well...whatever cd you have in at the time

* Crazy special moves for each character

* Drool!

Click here to download S.A.D.O.!

MeatGrinder

A series of senseless kidnappings is plaguing the world. The strangest people are disappearing, never to be seen again...

There you were, doing your own thing, when all of a sudden the room was filled with a blinding light. Your head was filled with visions of wires and candles...

You open your eyes briefly to see your arms strapped to a table, you can't move...next to you someone explodes....

Now you're inside someone else's head - and they're in one nasty looking vehicle and armed to the teeth...

But then again, so are you...

Meatgrinder is a new game by Bloodlust Software that will feature a huge leap in technology for our company. For the first time the classic Bloodlust mascots will be rendered in full 3d vehicles and pitted against each other in vehicular combat. With models by Mortus Cain, Textures by Hellbent, and an Engine by Fraser, Bloodlust brings you a bloody new chapter in their ongoing saga. This isn't your average destruction derby - although the point of the game will be to destroy all of your rivals, the emphasis will be on using the environment to your advantage. Each stage will represent the inner demons of a specific character's mind and you'll have to use all sorts of traps and obstacles to survive. Race around the track and each lap you'll get some life back, or don't - perhaps you can kill them all with no help. Each vehicle will feature standard machine guns, specific special attacks, and other powerups for short-term modifications. Keep in mind the game is still in it's early stages, so everything is subject to change, but keep watching for updates. One thing we'd really love to add to the game will be online multiplayer mode, and it is quite possible...

Status: DOA. Never saw any working code, unfortunately so we stopped production. I feel bad about this one because Mortus Cain did some fine work on the models. Usually I'm used to lost work due to the tech not panning out, but it's worse when you involve other people.

Name: Shitman
Vehicle: The Porta-Potty
Background: The Brown Baron of the sewers sits atop his porcelain powerhouse. Shitman likes to shoot the shit - and we mean that literally.
Special Move: The Hot Load - Shitman flushes a steaming spray of slippery poo out of his tail pipe, leaving enemies sliding all over the track and into dangerous obstacles.
Stage: The Kingdom Below - Underground sewer system

Name: Asylum
Vehicle: Modified Bumper Car
Background: This Aussie madman has more personalities than anyone in recorded history, and about 90% of them are raving pyschotics. His arms are bound tight, but that doesn't stop him - he can't drive anyway.
Special Move: Shock Therapy- The electric pole on the back of the bumper car (not rendered here) shoots electricity into Asylum and any car he touches as he madly spins towards the nearest enemy.
Stage: Whackoland- A mix between an insane asylum, a carnival, and anything else Asylum's demented mind can pop in there.

Name: Little K
Vehicle: His own wings
Background: He used to be a harmless little cherub until Klubbor kicked his ass in the first Nogginknockers tournament. Kewpud changed his name to Little K, gathered up his angelic friends, and began the first flying midget highway gang - The Low Road. These little guys aren't loyal to anyone, including the GMR. Their only joys in life are drinking beer, looking up skirts (and down blouses when they're flying), and causing carnage on the highways. Now give them machine gun/shield combos (not textured yet) and they are twice as dangerous.
Special Move: Road Rage- Little K hurls himself towards the enemy shield-first and rams them for major damage..
Stage: The Road Less Traveled- A serene desert highway with all sorts of bizarre passengers.

Lust For Blood

Ahhh yes, Lust For Blood - what was to be the "sequel" to Timeslaughter. I was using Moah's engine to do it, and it offered some pretty simple tools, but some huge flaws prevented me from planning a game that could at least match Timeslaughter in gameplay, so it was abandoned. In some ways it's sad because of the obvious graphic upgrade, but I am much happier with the way TSII is going anyway.

 

SAVAGE

GAME : TIMESLAUGHTER

QUOTE: "Hi, my name is Sav*GODDAMN FUCKING SHITSUCKERS, CUNT SUCK BITCH FUCK*age and I'd really like to*KICK YOUR FUCKING HEAD UP YOUR SHITHOLE*get to know you*SHIT DAMN*!!!"

Savage was the champion of the fight cages, ruling the nuclear wasteland of the future. His powerful mutated body and a severe case of Tourette's Syndrome (causes people to swear and twitch uncontrollably) made him a fearsome dictator. Then, out of nowhere, a crazy little guy in a straightjacket popped up behind him while he was taking a piss (on a dead opponent of course). Without even knowing what hit him, Savage was knocked unconscious and his reign was put to an end. The people of the future began to worship the Crazy One. After waking up with a nasty headache and now desperate to get revenge on the little shit, Savage was able to jump into the closing portal and follow his attacker through the time stream. Now he has tracked him to 1999, and will tear through anyone who gets in his way.

Weapon: Claws, Teeth, Attitude

ASYLUM

GAME : TIMESLAUGHTER

QUOTE: "We don't like you. Oh yeah? Well we don't like you either! Hey fuck off you bloody wank! I'm not going to let myself talk to myself that way, prepare for self-mutilation!"

Asylum collects personalities. At this time he has well over 500 of them. Unfortunately, it's mainly the homicidal ones that come out to play. Asylum was pulled into the time stream chaos created by William Spade (Portal), effectively rescuing him from a high security mental ward. After attacking several other people from different periods of time, he met up with Portal and defeated him. Asylum jumped into a collapsing portal and was sent to 1995, where he roamed the slums trying to convince people he was president of a giant "Green Thingee" corporation. The authorities locked him up once again.

Weapon: According to the authorities, Asylum is unable to harm anyone in his restraints.

REAPOTINE

GAME : EXECUTIONERS

QUOTE: "Why yes, I do believe it is a mutant."

Reaper and Guillotine - one was a brown pajama-wearing psychopath with razors on his sleeves and the other was a hulking brainless ape with a skeletal Halloween mask. When we last left government project Executioners, they had just finished bringing down Cannibal Ed's Atomic Food Products empire and were sitting down to a much deserved meal. A familiar voice and a quick glance up, and they are staring straight into those cold Cajun eyes. Ed sliced our heroes into itty-bitty pieces before they could even say "awwl you cayun eat chillay," and left them to die. The government managed to get to them in time to save their lives, but all the president's technicians and all the president's g-men couldn't put the Executioners back together again. Instead, they just superglued the two together into one massive creature. With Guillotine's massive body and Reaper's deadly precision, Ed is in for one massive butt-kicking, Executioners style...

Weapon: Abnormal Size and Strength

FETUS

 

GAME: NOGGINKNOCKERS 2

QUOTE: "Why didn't you abort me?"

Fetus was a failed abortion. Anti-abortionists wanted to demonstrate how grotesque an abortion can be by performing one, and botched the job (they *do* lack experience you know). Fetus came out, a hideous reptilian creature, and aborted everyone at the rally. Now he roams the country looking for his mom, and the disappointment from each encounter enrages him enough to kill anyone who rejects him...

Weapon: Poisonous Claws, Razor Tongue, Goo Spit

 

CANNIBAL ED

 

GAME: EXECUTIONERS, NOGGINKNOCKERS 2

QUOTE: "You look like you want some all you can eat meat cleaver."

Cannibal Ed Bujone is once again trying to sell his diet plan to the world. Unfortunately his diet plan involves eating dieters. After the Executioners destroyed his empire, forced him to blow himself up (he was wearing and explosion-resistant apron and hat), and brought him to the attention of Stumpy as a midget slaver, Ed has more than a little reason to be ticked off. So much meat...so little time...

Weapon: Meat Cleavers

 

STUMPY

 

 

 

GAME: NOGGINKNOCKERS 2

QUOTE: "The Great Midget Rebellion will begin...shortly."

Stumpy has taken it upon himself to hunt down the most powerful of the tall people and eliminate them. He is especially angry with Cannibal Ed for enslaving millions of his midget brethren, and at Reapotine for chucking them. Stumpy knew he was no match for the punching range of a normal sized man, so he built the Whackomatic 2000(c) to increase his height and punching range. With sleek pressurized ministilts on his feet and lead balls on his hands, Stumpy is ready to strike a small blow for midgetkind...

Weapon: Whackomatic 2000, Superior IQ

 

SHITMAN

 

GAME: DISGRUNTLED

QUOTE: "Hey there little buddy, you're lookin kinda muddy, but that sure ain't mud on your face."

Don't *even* pretend you didn't know this one was coming...The Prince of Poop, The Fecal Friar, The Baron of Brown. Big Boss Mighty-Dump. Shitman is the ruling monarch of the sewers. He knows everything about you with just a taste of what you leave for him. Along with his trusted shitty-kitty, Scatcat, Shitman will rise from his putrid paradise to paint the world brown...

Weapon: Pooper Scoop, Bodily Functions

BUDDY TARDINSKI

GAME: TIMESLAUGHTER, NOGGINKNOCKERS 2

QUOTE: "Muh, muh, muh, mmmmm *drool* "

Buddy Tardisnki is Tard Leader of Tard Patrol 409. His mom sent him off with a permission slip and his tard card (he can't ride the tardwagon without it) to an annual Tard Patrol Bowling Tournament. Unfortunately, Buddy was so busy blowing spit bubbles and laughing, he got on the wrong bus. Now Buddy wanders the streets looking for someone to hug, but man does he play rough. Will you be Buddy's friend?

Weapon: Bowling Ball, Drool, Inferior IQ

 

 

ROADKILL

GAME: EXECUTIONERS

QUOTE: "Oh Jesus, not a bulldozer..."

Some people attract lightning...wherever they try to hide, they get zapped. Roadkill suffers the same curse, but in his case it's automobiles. He's been run over 666 times so far. Every bone has been smashed, every organ ruptured. Somehow he keeps breathing. Now Roadkill quests to find someone strong enough to kill him. The Executioners couldn't do it, but now they're more powerful as Reapotine. He's heard of an extremely powerful inter-dimensional warrior, and decides to hunt him down...

Weapon: Shard of Windshield Glass Poked Crudely Into a Nub Where His Hand Used To Be, Body Parts

 

 

ZIPPY

 

GAME: NOGGINKNOCKERS

QUOTE: "Huh?"

After Klubbor managed to smash all of his competition in the first Nogginknockers tournament, Zippy collected the weapons from the pulped corpses. Zippy never won anything in his life. His father was stupid. His grandfather was stupid. Zippy fell out of the stupid family tree and hit every branch on the way down. Now his bag of tricks contains Gutrip's sword, Halfwit's knife, Kewpud's Shield, and Bogey's gun. Zippy is intent to collect all of the loot he can, and maybe even win a fight some day...

Weapon: Whatever He Finds

THE CRUSADIST

 

GAME: LUST FOR BLOOD

QUOTE: "Oops, sorry about that. I don't know what came over me."

Ok, ok, he's not technically a Bloodlust Software character, but he is one of Hellbent's creations, so he must be good enough to fight with them. Aurin Weirban can see holes in reality...and he can open them and travel to other worlds. Originally on a mission of peace, one of his trips went haywire and fried his mind. Now he is excessively violent, he has maimed his friends, and led his once peaceful world into a dismal society of hate and conflict. On a perpetual quest to satiate his bloodlust, Aurin finds the world in which our characters dwell. He doesn't want to hurt anyone, but sometimes he has no control over his body...

Weapon: The Spade (Multipurpose Tool), Bolt Gun

Concepts

The Inferno(1992): Bloodlust Software started in English class when we were reading Dante's Inferno. Our basic idea was a side scrolling beat-em-up where you were a prince of Hell fighting the forces of the devil to overthrow his rule. Eventually you would quest through all of the levels of Hell described in the book. We only had a crude program with the main character walking around for this one.

The Elementals: Malachai Must Die(1992): Based on a comic book I was drawing/painting. Four characters were going to be selectable. Lowtown the fire elemental, Tsunami the water elemental, Sid the rock elemental, and (insert name that changed all the time here) the wind elemental. We had a cool little cinematic intro to this game where the bald necromancer Malachai and several thugs were performing a ritual, then several cops pop up and prepare to shoot at them. (I think the idea was the ritual would go haywire and the cops would be turned into the Elementals). The title screen had Malachai with his skull staff, and when you pressed enter it did a cool zoom effect. The selection screen with the four Elementals did a cool zoom too - it would zoom in on the character's eye. Before we ever started the gameplay part of this one, we plugged in characters from another comic I was working on and it transformed into Executioners.

The Lost Timeslaughter Characters:(1994+): Timeslaughter started with two characters with extreme closeup bios. Whiplash was a very tall character with a long whiplike pony-tail (later resurrected as Chi). Hungar was a mountain main with tattered clothes and razors on his arms (later turned into Jinsoku). Along the way Rancor turned into Savage (we were being accused of ripping off Star Wars, but look in the dictionary, rancor's a word). Staine changed from a bald-headed overweight blob into the techno demon he is now. A character named Tall Tree was a tall, slim American Indian, but I can't remember what happened to him. Cadaver was a large corpse with stitched limbs - I think he turned into Rancor. After Timeslaughter was released, we were working on an add-on disk that would just pop more characters into the game. Paganini (the supposed demon-posessed composer with a disease that gave him long fingers) made his way into the game, and even played a backwards little song on his violin when he won. Also scheduled to be released with Paganini were a guy who mummified everything he could, and a guy who mixed animals together to form new animals (all real people I saw on a Mysteries of the Unknown type show). A nasty hard drive crash quickly killed the add-on characters idea.

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