...a day that will live in infamy (or until this storyline dies). The Great Midget Rebellion is in full force. Waves of the tiny ones are assaulting every major city in the world. Reports of bruised knees and ankles bites are rampant. Their main target: a small software development company by the name of Bloodlust Software. Bloodlust's leader, Hellbent Deathspew, is imprisoned by the great midget dictator, Stumpy, and is forced into a chainsaw deathmatch with the tyrant. Unknowingly, Hellbent faces off with a clone of Stumpy and finishes the impostor quickly. Stumpy has other plans...

My comrades, I come before you today as your leader and savior. The Great Midget Rebellion is upon us. As I speak, we are overrunning the land of the tall-folks in a whirlwind of chaos. Every one of you will have a place in this glorious moment. Every midget, short and not-so-short, will have an opportunity to shatter a kneecap or headbutt a groin in our glorious revolt. Those a force may be small...and we don't have a lot of soldiers, there is not need to fear. Our people, the Scientists Handling Intelligent Tactical Hardware Over Large Entities have perfected midget cloning...yes, yes, I know about the name. There was nothing I could do. These clones are strong, cheap, and make excellent cannon fodder. Mr. Deathspew is at this very moment meeting his demise at the hands of a clone made in the image of your great commander. These clones will serve a special purpose. We have a special surprise for our friends at Bloodlust Software.

Meanwhile...

   You are lowly game-tester at Bloodlust Headquarters. Working late one evening (actually, you were slacking off all day), you heard the anti-midget air raid sirens go off. Like the coward that you are, you hid in a closet (the one with the really high handle on it) and listened as Hellbent battled the midget onslaught and was eventually captured. As they dragged him off, you snuck out the back door and alerted the authorities. With their hands full, the police are no help. A local television company (rhymes with box) gets wind of the news and decides to televise the attack as a live show and call it "When midgets attack!"

When you returned to headquarters, you saw what Stumpy had in store for your little office. After Stumpy created a clone of himself, he constructed thousands of clones of his megamidgets. These clones were being launched at your base from his air zeppelin, "The Squirm". With Neilson ratings in their eyes, the television station decided to fund your counterattack. They provided you with four extra bases and a weapon to blast the midget dive-bombers from the sky, "The Super-Special- Automatic-Nuclear-Bio Rifle-Midget Splatomatic-with a Compass and This Thing That Tells Time". They also paid you for each midget clone capped. You goal: keep your bases safe for as long as you can. You only have a limited number of shots for each wave of midgets. After each wave is destroyed, any bases and ammo remaining earns you more money.

Your weapon is computer controlled. It has two modes of firing. The primary mode is activated with the left mouse button. It fires a small concussion blast at the target. If aimed properly, it can take out several small targets in one shot. The secondary fire is activated with the right mouse button. It created a small thermonuclear explosion that will vaporize any enemy within its blast radius. While some normal ammo is provided before each wave of attack, the secondary ammo with have to be purchased at $5000 a round. For every $10,000 you earn, you can afford to replace a demolished base.
You ammo will dwindle and the number of midgets will increase with every wave, but keep a steady aim and you may live to tell your story (like anyone will listen to this crap).

< Alert > Intelligence tells that Stumpy has added some new weapons to the mix. Depth charges that can move erratically to evade enemy fire have been loaded onto the zeppelin. Also, Stumpy has a few bombs of his own. It seems some of the clones have found these weapons interesting and decided to the ride the bombs to their certain deaths. WARNING. These bombs have a large blast radius, so make sure they don't detonate anywhere near the bases.

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